

There are several ways to roll back the event timer during trials.įirst option is just on purpose cutting the internet connection as soon as the trial start, and then either reconnect if your trial went fine, or staying disconnected and logging out or opening the game on another device if your trial went bad and you wish to recover the lost event time.That way the developers can close them and keep this game enjoyable for everyone. The table below shows the minimum lockpicking skill level required to open each type of lockbox and which blacksmith skeleton key will open it (if possible).Since it’s unfair that only a small group of people knows about and abuses the exploits in this game, it’s time to make them public. These are NOT to be confused with the Skeleton Key which is used to open the entrance to the Scholomance instance. Lockboxes can also be opened by using a skeleton key created by blacksmiths. Grey = No chance of gaining a skill point Green = A slight chance of gaining a skill point Yellow = Good chance of gaining a skill point

Orange = 100% chance of gaining a skill point You then click this button and then click the lockbox/chest you wish to open.Īs with most levelling professions, the items you want to unlock will be colour coded with the relevant chance of gaining a level point:- The word 'locked' will be red, orange, yellow, green or grey. Once the quest is completed, you can place the Pick Lock onto your toolbar from inside your spellbook. You do not need to buy these, you should receive them during the 'lockpicking' quest. Once you have learned the lockpicking skill, you will also need a set of Thieves' Tools. So, a level 16 rogue will have a max lockpicking level of 80, a 17 rogue would be 85 and so on up to a (currently) maximum of 300. Your max level lockpicking skill is determined by the level of your character. Comment by UlrikekekekaLockboxes and chests can be opened by rogues using the Pick Lock skill learned at level 16.
